How and where should we teach software to students?
Thoughts that might not be about making tea.
When too much getting ready is too much.
An essay that is not actually about losing weight.
I have a nice pen. And it doesn't matter one bit.
Why ask why, when you can ask: why not?
Reflecting on those moments in design school where something wonderful happens.
Manifestos and the personal nature of design.
Let's start calling feel-good feedback what it really is.
My students answer this question with some interesting insights.
There are 7 dirty words. Here are two more.
Why we should embrace and be delighted by confusion instead of running from it.
How can we more strongly consider how and what we learn?
How can we synthesize learning the computer and the ideas of design?
Are we paying attention to the right things in design?
How are we teaching design—for the short term or the long term?
The two sides of evaluating and grading design students.
Maybe the problem with easy is that it's too easy.
Why new technology might scare some designers.
Who are you really giving design advice to?
How music video is an interesting form of graphic design.
Thoughts on making.
Why you should use a computer, and why you shouldn’t.
Are designers afraid of form?
On fads and becoming generic.
Thoughts on authenticity in design.
On aggression in design.
There is a difference between teaching and art directing.
How to be a critic, a maker, and an educator.
How to approach getting a design education.
Nobody can tell you who your heroes are.
A story about a Twitter project.
The comfort of the familiar.